{
  "mode": "built-in image_gen",
  "date": "2026-09-11",
  "prompts": [
    {
      "key": "starEyes",
      "output": "tello-red-star-eyes-v5.png",
      "references": [
        "local design reference (tello-red-sparkle-v4.png; not included in deployment)"
      ],
      "prompt": "Use case: precise-object-edit. Preserve the exact approved tall folded Tello body: saturated brand red #FF005A, clearly folded left side, zigzag bottom, soft molded3D bevels, shaded red sides and restrained pink highlights. Match reference pose, body proportions and soft studio lighting. Keep this identifiable Tello silhouette, not a round emoji face, bag-with-handles or generic ghost. No hands, limbs or weapons.\nEdit the attached sender-hint Tello. Replace each entire huge white eyeball with a large dimensional GOLDEN FIVE-POINT STAR EYE, like the literal star-struck emoji 🤩. Each eye ITSELF is a five-point gold star, not a small star pupil inside a white eye. There must be exactly TWO prominent gold star eyes side by side across the face, with rounded beveled points and warm polished-gold shading; no white sclera and no dark pupils remaining. Keep the eye footprints large and dominant. Preserve the existing outer cluster of three four-point gold sparkles at upper right, the small happy mouth, red body, pose, material, proportions and framing unchanged. Distinguish the five-point star EYES from the outer four-point sparkles. Return one isolated complete icon on a square canvas, full silhouette inside the frame with about8% clear padding. Preserve real transparent PNG alpha outside every object and in the small gaps. No painted checkerboard, no black/white rectangle, no scene backdrop, no floor plane or cast shadow outside the icon. Clean antialiased edges. No letters, words, watermark, extra characters or contact sheet."
    },
    {
      "key": "game",
      "output": "tello-red-game-v1.png",
      "references": [
        "tello-red-eyes-v3.png"
      ],
      "prompt": "Use case: precise-object-edit. Preserve the exact approved tall folded Tello body: saturated brand red #FF005A, clearly folded left side, zigzag bottom, soft molded3D bevels, shaded red sides and restrained pink highlights. Match reference pose, body proportions and soft studio lighting. Keep this identifiable Tello silhouette, not a round emoji face, bag-with-handles or generic ghost. No hands, limbs or weapons.\nCreate a game-specific face on this red Tello to introduce This or that. Keep the family’s oversized raised ivory-white eyeballs and dark rounded pupils, but give it a cheerful slightly mischievous pondering expression: one upper eyelid gently lowered, the other eye more open, both pupils glancing slightly upward-left as if weighing two choices, one small raised charcoal eyebrow and a small playful crooked smile. Friendly and inviting, no angry brows, no closed wink, no accessories, no clutter. At28–32px the main read should be a curious playful Tello ready for a choice. Keep the complete body silhouette and same eye-family construction. Return one isolated complete icon on a square canvas, full silhouette inside the frame with about8% clear padding. Preserve real transparent PNG alpha outside every object and in the small gaps. No painted checkerboard, no black/white rectangle, no scene backdrop, no floor plane or cast shadow outside the icon. Clean antialiased edges. No letters, words, watermark, extra characters or contact sheet."
    },
    {
      "key": "city",
      "output": "game-city-escape-v1.png",
      "references": [
        "../../assets/dice.png"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a3D emoji for the choice City escape. Use the die reference only for material and polish: premium smooth molded3D ceramic/plastic surfaces, softly rounded corners, tangible volume, restrained highlights, soft studio lighting from upper left. Render a compact emoji-like object, slightly elevated three-quarter view, with clear chunky shapes that remain recognizable at48–56px. All parts form one compact silhouette. Colors must stay legible on white, dark charcoal and vivid pink selection backgrounds.\nSubject: a clean playful miniature city made from exactly THREE compact chunky buildings of different heights grouped closely together, cool slate-blue and pale blue-gray facades, softly beveled rooflines, a few large warm amber window accents. One taller building near center, two shorter supporting buildings. Add one tiny warm yellow sun disk peeking near the upper corner as a simple getaway/day-out cue. Keep the building mass broad, compact, instantly readable, no intricate grids of tiny windows. No people, cars, trees, road, landscape, dice, pips, Tello character, landmarks or text. Return one isolated complete icon on a square canvas, full silhouette inside the frame with about8% clear padding. Preserve real transparent PNG alpha outside every object and in the small gaps. No painted checkerboard, no black/white rectangle, no scene backdrop, no floor plane or cast shadow outside the icon. Clean antialiased edges. No letters, words, watermark, extra characters or contact sheet."
    },
    {
      "key": "home",
      "output": "game-staying-in-v1.png",
      "references": [
        "../../assets/dice.png"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a3D emoji for the choice Staying in. Use the die reference only for material and polish: premium smooth molded3D ceramic/plastic surfaces, softly rounded corners, tangible volume, restrained highlights, soft studio lighting from upper left. Render a compact emoji-like object, slightly elevated three-quarter view, with clear chunky shapes that remain recognizable at48–56px. All parts form one compact silhouette. Colors must stay legible on white, dark charcoal and vivid pink selection backgrounds.\nSubject: one cozy small cream-beige sofa with softly rounded arms and back, one plump warm ochre cushion, a simple muted teal-gray throw draped across one arm, and one small warm ceramic mug nestled close beside the sofa with a single subtle visible steam curl. The sofa should dominate and read immediately at48–56px; one cushion only, simple surfaces with no fabric noise, no elaborate room. Tiny feet can be dark walnut. Group every element tightly so the silhouette stays compact. No character, people, room, floor, backdrop, extra furniture, dice, pips, Tello, lettering or text. Return one isolated complete icon on a square canvas, full silhouette inside the frame with about8% clear padding. Preserve real transparent PNG alpha outside every object and in the small gaps. No painted checkerboard, no black/white rectangle, no scene backdrop, no floor plane or cast shadow outside the icon. Clean antialiased edges. No letters, words, watermark, extra characters or contact sheet."
    }
  ]
}
